

Uniquely, all of the Tau Commander's primary weapons are ranged - he has no options for close-combat. The Tau Commander has 2 weapon slots - one for weapons, one for shields. Also note that, like the Hive Tyrant, the Tau Commander is too obese to enter buildings or take direct cover. If he is engaged in melee, he will try to block enemy melee attacks, but he has no ability to fight back in close-combat without the aid of wargear options, so do your best to get the fuck out of dodge using your Jet ability if enemies close in, unless, of course, you're packing the Flamer and/or Kinetic Shield. IMPORTANT NOTE: The Tau Commander has no melee attack. Bearing this in mind is crucial to getting the most out of the Shas'O Commander. His biggest drawback is that he has no melee attack whatsoever and if engaged, can do little but try to helplessly block enemy melee attacks or try to flee. He always has a jet ability of some sort, and can fulfill many different tactical roles, depending on loadout and situation. If this reminds you of something, then congrats - you too, are aware of the irony.Īt any rate, the Tau Commander is an immensely fun and useful character, with the ability to be set up in any of dozens of different fashions, making him somewhat unique as far as Last Stand heroes go. The Tau Shas'O Commander is a DLC Character for Last Stand, and as such, locked behind a pay-gate.
